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Valitut rajaukset: ICTMODgameSem Poista rajaukset
5051234-3010
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut for the Moodle page is http://bit.ly/igdt2024 Students are able to access Moodle using their Haka accounts (TUAS account credentials). Mandatory participation for 70% of the close contact sessions. Participation is mandatory due: important lectures that will give solid base for GAIT competence track studies, grouping and team spirit, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
TE00BL91-3005
All communication trough Itslearning. This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab. Recommended Prerequisites: Game Development Essentials Introduction to Game Development Tools Project Course in Game Development Strong recommendation for basics of 3D Modeling Mandatory participation for 70% of the sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
TE00BL90-3005
Mandatory participation for 70% of the close contact and laboratory sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
5051259-3007
Course lecturers will be present onsite every week during the allocated timetable slot. The first 30-60 minutes of each session will be used to: - Share game industry news - Highlight some of the latest development trends and technologies - Open more topics from Create With Code and Unity Learn - Introduce and Demonstrate tools that can help develop content for your personal project - Respond to general student queries The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer. Lecturers will review student progress with the Unity tutorial work on a weekly basis.
5051238-3006
The practical elements of the course will be supported with the assistance of FIT-research group engineer who will also act as industry expert for evaluating group performance in the assignments. The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Itslearning based on an active course registration in the Peppi system. The prerequisites for this course are Game Development Essentials Object-Oriented Programming with C# Introduction to Game Development Tools Project Course in Game Development Gamification and Serious Games Game Mathematics and Algorithms or 2D Game Graphics Game Physics and Algorithms or 3D Game Graphics Passing this course is a prerequisite for continuing with Serious Game Project Course and 4th-year studies – no exceptions will be made.
5051237-3006
Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made. Recommended Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming This course requires mandatory participation for 70% of the sessions due weekly progress monitoring of each group and individual group member. The groups must present the weekly progress each week.
5051259-3008
Course lecturers will be present onsite every week during the allocated timetable slot. The first 30-60 minutes of each session will be used to: - Share game industry news - Highlight some of the latest development trends and technologies - Open more topics from Create With Code and Unity Learn - Introduce and Demonstrate tools that can help develop content for your personal project - Respond to general student queries The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer. Lecturers will review student progress with the Unity tutorial work on a weekly basis.
TE00BL90-3006
Mandatory participation for 70% of the close contact and laboratory sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
TE00BL91-3006
All communication trough Itslearning. This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab. Recommended Prerequisites: Game Development Essentials Introduction to Game Development Tools Project Course in Game Development Strong recommendation for basics of 3D Modeling Mandatory participation for 70% of the sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
5051234-3011
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut for the Moodle page is http://bit.ly/igdt2025 Students are able to access Moodle using their Haka accounts (Turku UAS account credentials). Mandatory participation for 70% of the close contact sessions. Participation is mandatory due: important lectures that will give solid base for GAIT competence track studies, grouping and team spirit, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.