Rajaa hakua
Piilota rajaukset
5051115-3029
Course communication and information about the course is in ITSlearning platform which you can see after enrolling to the course.
TE00BZ99-3013
ITSlearning.
The course requires a calculator (function calculator or graphing calculator).
(Avoin AMK 3 students)
TE00CS66-3001
ITS, Teams and Trello.
Additionally, ViLLE is used to follow-up of participation, time reporting, and for project team peer reviews, and for the SCRUM tutorial.
TE00CM20-3003
The teacher will inform about the course practicalities in itslearning.
If you have any questions about the course, please contact the course teachers by email.
Enroll to course in Peppi. When your enrollment is accepted, you'll get access to course's itslearning (within a day or two after enrollment acceptance).
TE00BR86-3004
** Prerequisites for Back- End Development Course:
1- JavaScript: Basic Syntax and Control Structures, Functions and Scope, Asynchronous Programming
2- Databases
** Recommendations (Optional but Beneficial):
1- Basic Understanding of RESTful APIs: Knowledge of HTTP methods (GET, POST, PUT, DELETE) and status codes.
2- Experience with JSON: Understanding of JSON format for data interchange.
3- Basic Knowledge of Git: Familiarity with version control using Git.
TE00BR84-3004
An oral communication is used during the classes. For the written communication Itslearning and e-mail are applied.
TE00BM91-3006
Opinnäytetyöllä on oppimisympärstössä (ITS) oma ympäristö: ICT Opinnäytetyöt - Thesis work), jossa työskentelyyn liittyvät ohjeet.
Lisäksi Teams, jossa pidetään opinnäytetyöseminaarit.
Pääsyvaatimukset kurssille:
- Opiskelija opiskellut osaamispolussa vähintään vuoden ajan (30 op)
- Opiskelija ilmoittautunut kurssille Tutkimusviestintä (pakollinen opinto) TAI on muuta kautta saanut osaamisen liittyen opinnäytetyön kirjoittamiseen
5051259-3007
Course lecturers will be present onsite every week during the allocated timetable slot.
The first 30-60 minutes of each session will be used to:
- Share game industry news
- Highlight some of the latest development trends and technologies
- Open more topics from Create With Code and Unity Learn
- Introduce and Demonstrate tools that can help develop content for your personal project
- Respond to general student queries
The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer.
Lecturers will review student progress with the Unity tutorial work on a weekly basis.
TE00CS11-3002
It is possible to do an optional statistical project during the course which will give you an extra 2 credits, i.e. a total of 7 credits. This project will be about a topic of your own choosing (with the help of the teacher) and you are expected to use a wide range of statistical and/or probabilistic methods in it. You are expected to gather, process, present and analyse data and produce a report about it, to be submitted by the end of the course by an agreed upon deadline. It is expected that you devote approximately 30-50 hours of work into this. The report won't affect your course grade but, if it contains the required elements and is of an appropriate depth, you will get the 2 extra credits.
More detailed instructions and requirements as well as a template file can be found on ITS. Email the teacher before you start doing the project so that no two students come up with too similar topics.
TE00CN56-3006
The student needs his own computer that can run Intel architecture virtual machines. In addition, it is recommended to get your own USB-ethernet adapter if the machine does not have a fixed ethernet connection.
Distribution of materials and other information about the course takes place through the Itslearning platform.