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Valitut rajaukset: Degree Programme in Information and Communications Technology Poista rajaukset
Rajaa hakua
Avoin
Tutkinto
Muu
Opetuskieli
Virtuaaliosuus
Ilmoittautuminen
TE00DJ62-3001
Basic skills in programming (any language) is mandatory Basic skills in electronics is highly recommended This is a laboratory course The tools used in this course require a lot of hard disk space on your laptop (>80GB) Support is given primarily for Linux-environment, the tools are executes in virtual machine environment. No support for Mac users, tools must be run in virtual machine, which is very likely to cause big problems, especially for ARM-based laptops. Thus, Mac not recommended.
TT00CN71-3006
ITS and Teams. USE OF ARTIFICIAL INTELLIGENCE REPORTED Allowed, can be used, must be reported. Artificial intelligence can be used in the creation of outputs, but the student must clearly report its use. Failure to disclose the use of AI will be interpreted as fraud. The use of AI may affect the assessment.
TE00BL66-3012
Each coach determines his/her own communication channel for the team. To reach the coordinating team, use the e-mails of the members below. Coordinators: Engineering: Jonna Heikkilä, jonna.heikkila@turkuamk.fi Heli Kanerva-Lehto, heli.kanerva-lehto@turkuamk.fi Business: Mikko Niskanen, mikko.niskanen@turkuamk.fi ICT and Industrial Engineering: Teppo Saarenpää, teppo.saarenpaa@turkuamk.fi The use of AI in learning tasks Allowed, can be used, must be reported Artificial intelligence can be used in the creation of outputs, but the student must clearly report its use. Failure to disclose the use of AI will be interpreted as fraud. The use of AI may affect the assessment.
5051258-3010
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the Moodle page is: http://bit.ly/gtst202 - it will be activated in time for the course start Students are able to access Moodle using their Haka accounts (TUAS account credentials). Students can also reserve support with the lecturer or time for practical work at the Game Lab.
5051268-3006
Students are also responsible for: 1. Distributing and collecting customer and expert feedback forms for their project evaluations. 2. Filling and returning peer- and self-evaluation forms at the end of the project. Failure to produce these documents will impact the course grade. The lecturers will provide the appropriate forms at the time they are required.
TE00CS89-3006
All returns and communications take place through the Itslearning platform (except for the online course). There are no pre-requisites for course performance in this course, and this course does not require previously acquired skills. It is necessary to have your own computer and know how to use it. We use Python, the relational database and its management environment for practical training (MySQL, MariaDB, SQLite or similar used in UwAmp, XAMPP or WAMP or similar) and must be installed on the student's personal computer. The necessary applications are installed during a lecture together. In addition to relational databases, students learn about MongoDB cloud services, Mongo Shell, and practice designing and using a document-based database.
TE00BR84-3005
Opintojakson viestintä tapahtuu ja materiaali jaetaan ItsLearning-oppimisympäristössä.
TE00CQ16-3026
All essential practical details related to the course are available on ITS Learning, including: Timetables: Dates and times for lectures, tutorials, exams, and other scheduled activities. Project Work: Descriptions of project topics, deadlines, submission guidelines, and evaluation criteria. Grading Information: Breakdown of how grades are calculated, including the weight of exams, assignments, and project components. Web Materials: Access to lecture slides, supplementary readings, assignment instructions, and other digital resources. Announcements: Updates and important notices related to the course. Please check ITS Learning regularly to stay informed and up to date.
TE00CQ20-3011
Saatavilla ITS:ssä. Tekoälyn käyttö sallittu, saa käyttää, pitää kertoa.
TE00DH09-3002
One of the passing requirements of the study unit is that you have participated in at least 50% of the classes. The reason is that personal feedback from the teacher as well as other support and interactions are an essential component of the learning process during the course. In addition, one goal is to encourage students to team up and support each other in the studies. Class participation includes the requirement that you won't disturb others in class. The teacher maintains the right to remove you from the class if you have been shown to ignore this requirement by e.g. discussing loudly, watching videos or playing games. All practical matters, such as assessment details, timetables and discussion forum, are found on ITS. The teacher may be approached by email or messaging via ITS. A calculator (scientific, graphical, or CAS) is required.
KH00CZ66-3001
Kurssilla viestitään ItsLearning-alustalla. Kurssilla noudatetaan 3 vuorokauden viestintäsääntöä, joka tarkoittaa, että kurssia koskeviin viesteihin tulee vastata 3 päivän kuluessa viestin saamisesta. Sääntö koskee opiskelijoita ja opettajaa. Sairaspoissaoloista ei tarvitse ilmoittaa opiskelijalle. Opiskelija on itse vastuussa siitä, että 80 % läsnäolovelvollisuus oppitunneilla täyttyy. Mikäli opiskelijalla ei ole oppikirjaa tai hän ei käy oppitunneilla ja tee opintojakson tehtäviä, on opettajalla oikeus poistaa opiskelija opintojaksolta.
5051259-3008
Course lecturers will be present onsite every week during the allocated timetable slot. The first 30-60 minutes of each session will be used to: - Share game industry news - Highlight some of the latest development trends and technologies - Open more topics from Create With Code and Unity Learn - Introduce and Demonstrate tools that can help develop content for your personal project - Respond to general student queries The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer. Lecturers will review student progress with the Unity tutorial work on a weekly basis.
TE00CS11-3004
All practical information is provided in ITSLEARNING. It is possible to do an optional statistical project during the course which will give you an extra 2 credits, i.e. a total of 7 credits. This project will be about a topic of your own choosing (with the help of the teacher) and you are expected to use a wide range of statistical and/or probabilistic methods in it. You are expected to gather, process, present and analyse data and produce a report about it, to be submitted by the end of the course by an agreed upon deadline. It is expected that you devote approximately 30-50 hours of work into this. The report won't affect your course grade but, if it contains the required elements and is of an appropriate depth, you will get the 2 extra credits. The teacher must be informed prior to beginning this project.
5051234-3011
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut for the Moodle page is http://bit.ly/igdt2025 Students are able to access Moodle using their Haka accounts (TUAS account credentials). Mandatory participation for 70% of the close contact sessions. Participation is mandatory due: important lectures that will give solid base for GAIT competence track studies, grouping and team spirit, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
TE00BL90-3006
Mandatory participation for 70% of the close contact and laboratory sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
TE00BL91-3006
All communication trough Itslearning. This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab. Recommended Prerequisites: Game Development Essentials Introduction to Game Development Tools Project Course in Game Development Strong recommendation for basics of 3D Modeling Mandatory participation for 70% of the sessions. Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
5051235-3011
The course is shared with UTU and ÅA students - for this reason, all material, tasks and instructions will be handled through Moodle that TUAS students can access using the Haka login method.